Saturday, February 4, 2012

The Adrim



Alright, well, after messing around with SPORE for a while (for those of you who don't know, that's the video game where I've been making all the stuff you see in the pictures in Tomorrow) I decided to make some tribal aliens. Which I did. Thus the Adrim. One of the Adrim picture is riding a predatory bird which they use as mounts in combat. Better than a horse, because horses can't fly and can't cut a man in two with their beaks or gut him with their talons, now can they? So anyhow, the Adrim live in a culture that revolves around near-constant war on the plains of their homeworld, where the birds are very useful for obvious reasons. Most of them operate out of camps in the sporadically located forests, because the trees tend to get in the way of being dive bombed by a 15-foot bird with a razor sharp beak about as long as you are tall.

The Adrim have achieved the limited use of bronze, which they use in combination with bone to make excellent armor and weapons. The reason behind using bone is because that supposedly gives you mastery over the spirit of the bone's former owner, and because apparently bones are intimidating. To an Adrim, anyhow. Skulls are particularly favored, as evidenced by the fact that both of the pictured Adrim are wearing them as hats.

Adrim weaponry consists of a variety of curved blades made from bronze with bone studs or spikes embedded in them, and birds. The birds have, in some tribes, been fitted with gauntlets of a sort that are placed over their talons. These gauntlets are covered in spikes and make it more painful than it already is should one of these birds land on you and try to rip out your kidneys. Which says quite a lot about exactly how painful that is.

Also interestingly, the Adrim do not actually have eyes, but instead use a number of light-sensitive cells found on and around their heads. A variant on the species, the Nylel, has a large number of spiky sensory organs growing from the back of its head, but the adaptation appears to be absent from the Adrim proper (tough luck). Their bodily makeup is very similar to mollusks, with the exception of the working skeleton, lack of tentacles and eyes, and the large horizontal mouth that makes up almost their entire head.

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